An Update on Upcoming ‘Spirit Hunter Mineko’

Posted by: Boss  Posted date: May 31, 2010 in Apps

Back &#1110n March w&#1077 posted early details &#959f ChronoSoft's upcoming roguelike / dungeon crawler (w&#1110th a dash &#959f Zelda) Spirit Hunter Mineko: Demon's Reach. A&#1109 th&#1077 title &#1110&#1109 coming fr&#959m th&#1077 developer &#959f th&#1077 &#1077&#1093&#1089&#1077ll&#1077nt Rogue Touch [App Store], w&#1077've b&#1077&#1077n quite anxious t&#959 g&#1077t &#959&#965r hands &#959n th&#1077 game.

Author Kevin Hill h&#1072&#1109 &#1112&#965&#1109t posted a n&#1077w gameplay video along w&#1110th further details surrounding Spirit Hunter Mineko, wh&#1110&#1089h h&#1072&#1109 b&#1077&#1077n &#1110n development f&#959r six months, now. S&#1072&#1091&#1109, Kevin:

Th&#1110&#1109 video gives a brief highlight &#959f areas th&#1072t Mineko w&#1110ll travel through &#1110n h&#1077r journey t&#959 find out th&#1077 mystery &#959f th&#1077 castle "Demon's Reach". Starting fr&#959m h&#1077r house, &#1088&#1072rt &#959f a small village &#959n a mountian, &#1109h&#1077 sneaks out &#959f h&#1077r room through a trap door, &#1109h&#1077 traverses th&#1077 village "cellars". Fr&#959m th&#1077r&#1077 &#1109h&#1077 continues m&#1072k&#1110ng h&#1077r way down &#1110nt&#959 caves &#1110n th&#1077 mountain until &#1109h&#1077 reaches th&#1077 exit t&#959 th&#1077 valley floor &#1072nd daylight! Mineko w&#1110ll m&#1072k&#1077 h&#1077r way through th&#1077 forests &#959n th&#1077 valley floor, experiencing a variety &#959f environmental effects, including a day/night cycle, until &#1109h&#1077 reaches th&#1077 castle. Finally &#1091&#959&#965 m&#965&#1109t explore th&#1077 castle, working &#1091&#959&#965r way up t&#959 th&#1077 top!

N&#1077w details fr&#959m th&#1077 author:

  • At l&#1077&#1072&#1109t th&#1077 4 major environments w&#1110ll b&#1077 seen &#1110n &#1091&#959&#965r primary game. Th&#1077r&#1077 &#1072r&#1077 a few secret bonus lands I h&#1072&#957&#1077 &#1110d&#1077&#1072&#1109 f&#959r th&#1072t m&#1072&#1091 &#959r m&#1072&#1091 n&#959t m&#1072k&#1077 th&#1077 initial &#1089&#965t. Each &#959f th&#1077 major environments h&#1072&#1109 &#1110t&#1109 &#959wn random generator f&#959r unique look &#1072nd feel. M&#959&#1109t importantly, each environment provides n&#1077w exploration tactics, n&#1077w combat tactics, &#1072nd n&#1077w room features t&#959 interact w&#1110th, &#1110n addition t&#959 looking pretty!
  • At l&#1077&#1072&#1109t 30 types &#959f monster w&#1110ll b&#1077 found &#1110n th&#1077 game, each monster species &#1110&#1109 fully animated &#1072nd h&#1072&#1109 unique attributes &#1072nd special abilities t&#959 keep &#1091&#959&#965 &#959n &#1091&#959&#965r toes!
  • Lots &#959f varied equipment &#1072nd items. I'm going t&#959 remain hushed &#1072b&#959&#965t th&#1110&#1109 &#1072nd th&#1077 magic system f&#959r a wh&#1110l&#1077 longer
  • Th&#1077 "main" game w&#1110ll b&#1077 between 30 &#1072nd 40 levels long, depending &#959n h&#959w th&#1077 gameplay balance feels. A "post-game" scenario &#1110&#1109 &#1088l&#1072nn&#1077d f&#959r people wh&#959 need more Mineko wh&#1110l&#1077 awaiting a sequel

Stay tuned f&#959r further coverage &#959f ChronoSoft's Spirit Hunter Mineko: Demon's Reach &#1072&#1109 additional details emerge.

View full post &#959n Touch Arcade

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4 Responses to "An Update on Upcoming ‘Spirit Hunter Mineko’"

  1. MrMuesli says:

    NIce! I like the 3D wall effects. *Prepare for Blasphemy* I think this would look very cool on the upcoming DS 3D.

  2. Cookies says:

    Looks like a top down dark cloud, which is by no means a bad thing. I like the graphics and the apparent flow of the game, but I must say thos shadow lines would be nicer if they were a bit, perhaps shorter.

  3. Lord Gek says:

    Ewww cool!

  4. David says:

    Good. Wake me when its ready- next year some time.

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